Please enjoy the character portraits, landscape paintings, and concept art I have created for the world of Nyarteme.

Celia, the Masked Celloist

The Fading Celloist by Laura Palmer

Celia is a famous celloist in the land of Nyarteme, blessed by both Aeode, Muse of Song, and Lyra, Muse of Instruments. When a coup sweeps through Carmina, she is taken captive by Tristan, an Artist of Seduction. Tristan is a life-long fan of her work, and at first, this appears to be the ultimate stroke of luck. How terrible a master could Tristan be when all he wants is to hear her play?

Very terrible indeed.

Tristan thinks her music is lacking something. Certain emotions. A certain darkness. And in an attempt to forever tie himself to her Art, he plans to drown her in this bleak world until both Celia and her song are changed forever.

Her mask represents the face she hides from Tristan and herself. Her decaying hand is the loss of control over her own music. Her eyes are closed so that she does not have to watch her own destruction.

You can read more about this piece here.

Lilya, Yaluin of Ysme

Lilya, Yaluin of Ysme, Muse of the Blood

Lilya, Yaluin of Ysme, Muse of the Blood

Lilya is an Yaluin of Ysme, the Muse of the Blood. Her Art gives her domain over body, bone, and blood, allowing her to heal wounds, rend flesh, and change her face at will. She withdrew from Ysme’s Order decades ago, and her siblings refer to her as an oathbreaker. Her position outside the Blood has forced her to make unusual allies, and that is why, when Merrick struggles to flee the city of Seduction, it is she who guides him outside the walls.

You can read about my drawing process and view the various stages of this portrait here.

Eskalys, City of the Play

Eskalys, dead City of the Play

Eskalys, dead City of the Play

Fleeing from Artists intent on murdering him and his friends, Merrick is forced to flee to a place few dare to go: Eskalys, the dead city of the Play. Its Muse, Melpa, was undone hundreds of years ago, but the last vestiges of Her power live on within it, manifesting as dreams of the past. It is a broken city that turns back the clock in fits and bursts, briefly restored to its former glory as Melpa remembers it. Its former denizens are shadows of their former selves, and they are forever hungry.

This piece was a digital painting of a photograph I took in Ephesus, Turkey. You can read more here.

Miraval, Cello of the Sea

Miraval of the Sea

Miraval of the Sea

Celia is a famed celloist, known across Nyarteme despite her age of only nineteen. Cousin to the princess of Carmina and niece to the Avatar of the Song, Celia is doubly gifted by both Aeode, Muse of the Song, and Lyra, Muse of Instruments. Despite her immense talents, her preferred audience is the sea. She spends most of her time far from the bustle of Carmina in an ocean-side cottage, playing to the waves every morning with Miraval, her cello.

But when the Queen of Carmina is murdered, she must return to the city, and its riots trap her in the Castello di Canto. Far from the sea, surrounded by enemies, Miraval is her only friend and savior.

You can read about how this image was created here.

The Mirrored Masks of Drame

The Mirrored Mask of Propa

The Mirrored Masks of Drame

Beautiful but tragic, silver but full of darkness, the mirrored masks of Drame are powerful artifacts that allow the wearer to view a play in the utmost clarity of detail, no matter their seat within the theatre.
But such delight comes with a price.
Control.
I discuss the photoshoot and thought process behind this image here.

The Lighting of the Word-Lamp

Light, he said.

Light, he said.

The shopkeeper unpacked the books from the crate with a thump, sending up a cloud of dust from his table top. A flameless lamp cast a yellow circle on the surroundings. The strange man muttered something, and the word glow flickered into existence above the lamp, bursting with light like a firework. Merrick stared.

Read more here.

 

The Serenity Gate of Scricity

Serenity Gate of Scricity, City of the Word

Serenity Gate of Scricity, City of the Word

Scricity is the City of the Word, created by Scri, its Muse. She is a peaceful and maternal entity with domain over all words, written, spoken, or rhymed. Scri is the firstborn of Asana and the first of the Muses, and Her city has learned the values of peace over its long life.

All visitors to Scricity must pass through the Serenity Gate, a showcase of Scri’s power that showers words of peace and tranquility upon its entrants. By sharing a memory of peace with every visitor, Scricians hope that no one will enter their home with bitterness in their heart.